Na'tar

''"I dare you to try to change a Na'tari's mind. Or to make them cease their incessant praising of their... Warboss? Orc-King? Whatever they call their ruler. You're more likely to convince a baby to stop soiling itself." ''- A Firsan Lawkeeper to a Varnian Inquisitor during the Great Invasion of Khiva.

''"We are Na'tari! We are the children of the flaming sword! We were defeated, yes, but we were not broken! We shall never bow to the silver filth from the east, nor shall we ever rest while they defile our soil! We WILL retake what is ours by our might, and by my father's might! The blood of orcs, men and our progenitor, Tempus, flows through my veins, and I swear I will bring you the glory of our ancestors through bloody vengeance against Varnia!" ''- King Gorn of Al A'Shir to the people of Al A'tar, 20 years after the Great Invasion of Khiva.

Description
Na'tar is a tribal kingdom situated in the southern Khivan continent. The nation was part of the Khivan Empire until the Collapse, whereafter it turned into a land of pure chaos with warring Orcish, Goblinoid, and Goliath warlords, warbands and hordes fighting for land, food and more, terrorizing the Human and Tabaxi populations. After almost a century of senseless slaughter, it was united and ruled independently by a half-orcish bloodline of self-proclaimed children of Tempus. The nation's territories consist primarily of vast steppes, deserts and grasslands, but much of its fertile and rich land was lost to the Varnians after the recent Great Invasion of Khiva - a war that cost many Na'tari lives as well as the theocratic monarch's preferred seat of power, the great city of Al A'Shir. The nation is now ruled from the city it was named after, the City of Na'tar, and has been going through extensive militarisation in the past 25 years. It is ruled by the vengeful King Gorn, a half-orc with a good memory and a bad temper. He has been encouraging the revival of old Na'tari traditions demanding the assembly of hordes of cavalry capable of shock-and-awe skirmishing and has been fortifying the border extensively. Many question the means by which this has been achieved, as Na'tari lands are not exactly rich, but some argue King Gorn may have found an ally in Na'tar's former masters to the west...

Races
Na'tari are typically Goliaths, Half-Orcs, Humans, Orcs or Tabaxi.

Culture
The Na'tari are known for their remarkable dexterity on foot and on the back of a mount, be it a horse a wolf. Their tribal society structure makes the average Na'tari very traditionally minded and they are known to be incredibly stubborn, to the point where it has even been difficult to control them by magical means. Na'tari are often seen as 'savages' by foreigners from everywhere, as a vast portion of their peoples are Orcs, Goblins and Goliaths - all races that have been eradicated in other parts of the world due to their naturally bloodthirsty and violent behavior. Violence does remain a staple of Na'tari culture to this day, but it is more controlled under Gorn's rule. Honour, combat and domination are frequent themes in the average Na'tari's day.

As always, this does not define your character should they be from here - it is merely a description of how people around your character behave on average. Not all or even any people around your character need adhere to these norms, either - it is entirely up to you.