Night Elves

The Night Elves, or the Kal'dorei, are an immortal race of elven-like nocturnal humanoids native to the Stellar Forest of Varnia, which is the only continent they are found on. They are bound deeply to their forest, Veroldrassil, the stars and the moon, but do not suffer the same consequences of leaving as Eladrin and Wood Elves do when leaving D'eni Tila. The hue of their skin varies from anything between pink, purple, dark shades of blue and a blue-ish green, and their eyes shine brightly with the light of their moon-goddess, Elune. While they are considered "elves" by most people due to their appearance, they technically aren't. All Night Elves have fanged incisors and their blood does not protect them from e.g. magically induced charm or sleep. However, Night Elves can literally become invisible while staying still in the shadows and are immortal - which is why they call themselves "The Firstborn", as their species is older than even the dragons and some of them are old enough to remember a time before dragons existed where Gods walked Kranos. They are different from other elves in that it is impossible for them to interbreed with other races, not that this has been much of an issue; Kal'dorei older than 300 years do not leave the Stellar Forest unless they are either part of the Sentinel Army and are sent to war or are part of diplomatic missions to Vrothar.

Playing a Night Elf (Work in Progress, presently not allowed)
If your campaign starts in Varnia, it is possible to play as a Night Elf if your DM allows it. Please note that Night Elves ''' are not actually a subrace of Elves and therefore you do not enjoy any of the benefits of the general Elven race. ''' You can use the following preliminary stats for Night Elves:

Ability Score Increase: Your wisdom score increases by 2 and your dexterity score increases by 1.

Age: Kal'dorei are immortal, but Night Elves older than 300 years do not leave the Stellar Forest.

Kal'dorei Weapon Training: You are proficient with warglaives (reskinned rapiers), shortswords, longbows and shortbows.

Superior Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages: You can speak, read and write Common, High Varnian and Starspeak.

Shadowmeld: When in shadows or in an area with low illumination, a Kal'dorei can attempt to stand perfectly still to turn totally invisible. Success is determined by a stealth check against a DC determined by the DM depending on the illumination conditions of the immediate vicinity. If successful, only magical means of discerning invisibility, such as truesight, will reveal you until you begin to move or start to take any kind of action. This can be done once per long rest.

Stellar Invigoration: Your movement speed increases from 30 feet to 40 feet at night.

Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.